September 17, 2021
Crysis Remastered
Crytek , Crytek , Saber Interactive
Tactical Shooter Adventure
Pc • Windows • Nintendo Switch • Playstation 4 • Pc Microsoft Windows
Summary
Developers
Crytek
Crytek
Saber Interactive
Publishers
Crytek
Crytek
Saber Interactive
Genres
Tactical
Shooter
Adventure
Action
Platforms
Pc
Windows
Nintendo Switch
Playstation 4
Pc Microsoft Windows
Xbox One
Release Date
September 17, 2021
Metacritic Score
63
System Requirements
OS:
Windows 10 64 bit
Processor:
Intel(R) Core(TM) i5-3450 / AMD Ryzen 3
Memory:
8 GB RAM
Graphics:
NVIDIA GeForce GTX 1050 TI /AMD Radeon 470
DirectX:
Version
Storage:
20 GB
Steam
Nov 3, 2024
For some reason, this doesn't feel remastered at all. Starting on positive note, the graphics is ok, and probably when this title came out, it must've been quite a mind breaker that certain objects on the map can get demolished. Now with all positives out of the way, my main gripe with this title is that the gameplay somehow doesn't sit right. Controls feels out of whack, I think there was a weapon wheel but the key to pull it out was so inconvenient that I was using scroll to swap weapons and I know that you can change key bindings, but I refused because this is how authors wanted it to be played. Flying VTOL? You better be joking. Thank god there was only one point that required flying, because generally speaking the controls are so botched, I might as well fly with display off using floor rag as input device and achieve the same result. Right from get-go the game misleads you to thinking that you can play each mission quietly by adding suppressors to almost any weapon and hinting that there is alert meter. Better ignore that crap because enemies spots you from kilometers sometimes even without even looking at your direction while crawling inside bushes. They'll raise the alarm and you're cooked. You can wait for it to go down a bit, but that unnecessary extends the time spend playing it plus on other difficulty levels than easy you die easier than in Souls franchise. I finished the game under 8h [and spent like 1h afk] including completing all extra tasks, but some sections you just gotta sprint and forget about enemies. About sprinting, idk who's idea that was to stick sprinting, jumping and melee under "power" meter, but it's more than annoying and again extends playtime without adding much in return. There was mentioned at the beginning, that the map can be destroyed, but it's super limited to certain tree types and constructions, most of objects still remain indestructible, which I don't see the main reason why remaster couldn't bring those too. My tip for you: find sniper rifle, use it whenever you can because it's honestly one of the better weapons due to low recoil and huge damage. Plus you can take out enemies from longer range from which they can't hit you.
7 hours playedNegative
Negative
For some reason, this doesn't feel remastered at all. Starting on positive note, the graphics is ok, and probably when this title came out, it must've been quite a mind breaker that certain objects on the map can get demolished. Now with all positives out of the way, my main gripe with this title is that the gameplay somehow doesn't sit right. Controls feels out of whack, I think there was a weapon wheel but the key to pull it out was so inconvenient that I was using scroll to swap weapons and I know that you can change key bindings, but I refused because this is how authors wanted it to be played. Flying VTOL? You better be joking. Thank god there was only one point that required flying, because generally speaking the controls are so botched, I might as well fly with display off using floor rag as input device and achieve the same result. Right from get-go the game misleads you to thinking that you can play each mission quietly by adding suppressors to almost any weapon and hinting that there is alert meter. Better ignore that crap because enemies spots you from kilometers sometimes even without even looking at your direction while crawling inside bushes. They'll raise the alarm and you're cooked. You can wait for it to go down a bit, but that unnecessary extends the time spend playing it plus on other difficulty levels than easy you die easier than in Souls franchise. I finished the game under 8h [and spent like 1h afk] including completing all extra tasks, but some sections you just gotta sprint and forget about enemies. About sprinting, idk who's idea that was to stick sprinting, jumping and melee under "power" meter, but it's more than annoying and again extends playtime without adding much in return. There was mentioned at the beginning, that the map can be destroyed, but it's super limited to certain tree types and constructions, most of objects still remain indestructible, which I don't see the main reason why remaster couldn't bring those too. My tip for you: find sniper rifle, use it whenever you can because it's honestly one of the better weapons due to low recoil and huge damage. Plus you can take out enemies from longer range from which they can't hit you.
389 words
7 hours playedNov 3, 2024
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